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- Date: Thu, 27 Nov 1997 13:31:34 -0000
- From: Stephen Thornber <SThornber@STEVE1.DEMON.CO.UK>
- Subject: [IML] Quest: Specular map?
-
- >Charles Blaquiere wrote:
-
- >- Dirt! Whether you use one of the fractal noise textures, the dirt
- >texture, or a brushmap, you should try to avoid perfectly clean objects,
- >unless you're rendering a household cleaner commercial. You should also
- >use a dirty brushmap as a Specular map, to vary the gloss from light
- >sources.
-
- I already use dirt, but what is a specular map and how do I use one..???
-
-
- >- Tone down all your colors. It's easy to type in 255,0,0 for red, but I
- >challenge you to look around the room and find an object that vibrant.
- >Take an object you've created in the past, place it next to a copy, and
- >check all colors in the second object (base attributes, textures). Limit
- >their saturation to 180 maximum. Render, and you should find the muted
- >colors more natural.
-
- A great tip.! Thanks, I've tried it on some old projects and
- you are correct, the colours look more natural.
- THANKS.!
-
- ----------------------------------
-
- Date: Fri, 28 Nov 1997 18:24:33 +0400
- From: Charles Blaquiere <blaq@INTERLOG.COM>
-
- To see how a specular map can enhance the appearance of an object's
- specular spot, have a look at this image I just uploaded onto my web
- site:
-
- http://www.interlog.com/~blaq/temp/SpecularMap.gif
-
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